Efektivitas Game-Based Learning Berbasis STEM dalam Meningkatkan Literasi Sains dan Keterampilan Abad ke-21: Systematic Literature Review. Indonesian Journal of Social Issues, [S. l.], v. 1, n. 2, p. 331–340, 2026. DOI: 10.66052/ijosim.v2i1.190. Disponível em: https://ejournal.scedui.com/index.php/ijosim/article/view/190. Acesso em: 17 sep. 2026.